After gathering first feedback I’ve decided to make certain design changes:

  1. Game will no longer be about Samurai on Ice.
    Now Samurai will need to run away from Zombies, slashing through anything in his way.
  2. Kill Zombies while performing combos for extra points
  3. Game will have endless procedural generated levels


To do:

  • Add a wall blocker certain level distance. The wall will need to be destroyed by bashing through.
  • Add bonuses and pick ups
  • Change rapid break into “launch a super charger” which can be activated after killing certain amount of zombies.

If you with to join open alpha tests then click on THIS LINK