After gathering first feedback I’ve decided to make certain design changes:
- Game will no longer be about Samurai on Ice.
Now Samurai will need to run away from Zombies, slashing through anything in his way.
- Kill Zombies while performing combos for extra points
- Game will have endless procedural generated levels
- Add a wall blocker certain level distance. The wall will need to be destroyed by bashing through.
- Add bonuses and pick ups
- Change rapid break into “launch a super charger” which can be activated after killing certain amount of zombies.
If you with to join open alpha tests then click on THIS LINK