Since I will be away for #PGA2016 on Saturday, I’ve decided to stick to the plan of doing 1 such task a week anyway but do the challenge one day earlier. I’ve played for about 1h today and focused on learning the plot structures, plot puzzles, fight mode mechanics and quests.

Plot:

Friend from merc times gets murdered. You get a video call recorded for you which was meant to be sent after his death. You follow the friends GPS location signal triggered after his death. I’m not going to spoil any plot elements after this point but I rather describe the structures I noticed, in my own naive way.

Plot is rather linear with optional side quests. As I noticed before you get karma points for pushing the plot forward. This awards the player “to follow the plan” and explore the area to search for any optional, yet still interesting side quests that might give some extra Karma points. 

Most of the quests consist of long dialog parts which require a lot of reading but the game rewards player for being patient and paying attention by hiding important tips that are needed for sorting out some of the game puzzles (like reading a diary to learn the answer to password recovery system of critical NPC).

Some dialog challenges, like a cop preventing you to investigate the murder scene, can be sorted out in various ways according to your player key attributes and etiquette styles.

Fight

Whenever player party encounters enemies the game goes into “turn based mode” (similar as in Fallout 1 or 2 Series)

My main avatar is a Shaman so the fight will focus around Shaman skills.

Shamans can control demons who have a chance to break free and attack team members. After summoning a demon / spirit you must pay 1 Action Point for upkeeping. All characters so far including players avatar have 2 Action Points to use during the round. I haven’t figured out yet if there is a way to gain additional APs

Actions such as melee attacks (consisting of moving toward enemy and hitting with melee weapon), ranged attacks, spell casting and item using use up 1 AP. Same thing goes with spirit summoning and spirit upkeeping.

If character attacks game tests a random roll (need to investigate the roll system in Shadowrun) and compares the skill of attacker with skill of defender as well as all the environment modifiers (is anyone behind a cover? etc)

Shaman can also connect with spirits located at the particular level and summon them during the fight. They act as normal summoned spirits that can fight at your side.

Shaman can use force of Totems to gain temporary boosts or bonuses. So far I can only use 1 totem and my choice was a Bear Totem which heals all team members within a specific range.

TBC next week