Category: Kurki Game Factory: July

Kurki Game Factory: July update #5, #6, #7, #8, #9 and some additional notes

We’re approaching the inevitable deadline. Time is running out, TO-DO list is pretty long, so I don’t want to waste too much time.

Current stage of project is as follows:

I’m still adding core features and tweaking the ones that already exist. TLDR: I NEED MOAR JUICE!

Hopefully I’ll manage to achieve something of a better quality.

I haven’t posted that often with the progress as you must be aware that I am in the middle of changing jobs. Can’t say much as I still need to sort out some legal stuff with my previous employer. Things got pretty unpleasent, they still owe me some money.  However, things are good already. I have found another GameDev Team and I am starting to work with them full time in August.  Moreover I will no longer be bound with non compete agreement and I will be able to cooperate with other teams as a supporting C# developer.

So… yeah… that change has not been planned but it appears that it will be for the better.

 

 

 

Kurki Game Factory: July update #4

I got some cool feedback and managed to implement some quick fixes today.

Here is the result:

 

Kurki Game Factory: July update #3

I managed to implement cooperative feature known from SWIV: Player 2 can now join in the game anytime to control a Land Jeep. It will cost Player 1 a single life but it may be worth to ask your buddy to give you a helping friend… specially if you happen to fight a big bad boss monster (which is not implemented yet but expect it to happen soon)

 

Kurki Game Factory: July update #2

Get prepared for regular updates. At least until the time my job situation becomes clear you may see the updates on daily basis.

 

I got some feedback from the first movie which I managed to implement.  Here’s the list:

  • Spaceship is smaller, so player can see more
  • Added some optimalization features
  • Voxel particles for explosion
  • Tweaks in ship controls
  • Added some basic sounds

Kurki Game Factory: July update #1

After the theme has been chosen (Destruction UP) I have started coding some basic foundation. Still a lot to do (especially with the optimization) but for now I have the core movement and shooting mechanics implemented.  I’ll post next update probably on Sunday. Since I am between jobs at the moment I have a lot of spare time to code 🙂

 

Let me know what you think. I’ll try to implement as much as I can until 31st of July.