Even though I really wanted just a bit of stability this year, yet again I’ve experienced that the only reliable factor in my life is my Fiancee. She’s with me no matter what. Supporting me with a God-like patience.
Without going into unpleasent details I’ve decided to cut my business relationship with my previous employer. First 2 months had been almost perfect but the last week turned out in such way that I’ve started to doubt in the future of that particular enterprise. I’ve decided that the fight was not worth losing my health for.
I didnt mind the money – I asked for a rise and I was promised one. That was a test. I knew we will crunch with that project scope. Guy wanted me to sign Non Compete Agreement which I was fine with… but not for the salary of a amateur bartender. I was more worried by the type of contract I was offered to sign. It was not on partner terms, against our previous agreements – basically each month they could tell me – hey, we dont need you here, we won’t pay you as you havent fullfilled the non existing game document requirements and we dont care if you need to pay your corporate taxes and health insurance. They said it was a standard type of contract for their publisher. Well… if this was the truth, I was working for the wrong publisher.
Moreover it turned out that more and more people started to contact me if I could help them with their projects. They wanted to pay for my skills so the Punk inside me said “Dude, you dont have to be a slave… F this S” and so I did. Integrity is the key.
Since I already had a company set up I thought – Lets go full time with this…. and here I am:
I present you Cobble Games: Game Developement contract coder for hire.
Let’s face it: Compared to last year high octane productivity year, I got a tad lazy. Just a tiny bit. I know it and I will not hide it.
Maybe it’s because of the vacations, maybe because I chose wrong annual targets… or maybe simply I got more relaxed since I already achieved my target – got a job in game development.
Moreover life got a bit bumpy in June. All is good now but I guess this is my body sort of saying – “Dude, you are going too fast. Chill out or you will burn out”
So I paused that mad race of productivity paranoia, enjoyed the beautiful summer and focused on other personal matters – spending more time with my life partner, socializing with friends, playing video games more often, etc.
However, I am again starting to sense this urge to BUILD stuff. I’m not sure why but whenever I spend too much time in that “rest mode” I start to get uneasy. So many things to learn… So little time. I almost can hear that invisible death clock ticking and a Clock Master saying with a grim voice: You are going to die building nothing worth remembering.
I guess it’s time to wake up now. I want this holiday season to be over. I want to get back to school.
We’re approaching the inevitable deadline. Time is running out, TO-DO list is pretty long, so I don’t want to waste too much time.
Current stage of project is as follows:
I’m still adding core features and tweaking the ones that already exist. TLDR: I NEED MOAR JUICE!
Hopefully I’ll manage to achieve something of a better quality.
I haven’t posted that often with the progress as you must be aware that I am in the middle of changing jobs. Can’t say much as I still need to sort out some legal stuff with my previous employer. Things got pretty unpleasent, they still owe me some money. However, things are good already. I have found another GameDev Team and I am starting to work with them full time in August. Moreover I will no longer be bound with non compete agreement and I will be able to cooperate with other teams as a supporting C# developer.
So… yeah… that change has not been planned but it appears that it will be for the better.
I managed to implement cooperative feature known from SWIV: Player 2 can now join in the game anytime to control a Land Jeep. It will cost Player 1 a single life but it may be worth to ask your buddy to give you a helping friend… specially if you happen to fight a big bad boss monster (which is not implemented yet but expect it to happen soon)
After the theme has been chosen (Destruction UP) I have started coding some basic foundation. Still a lot to do (especially with the optimization) but for now I have the core movement and shooting mechanics implemented. I’ll post next update probably on Sunday. Since I am between jobs at the moment I have a lot of spare time to code 🙂
Let me know what you think. I’ll try to implement as much as I can until 31st of July.
Sooo… yesterday we closed the voting survey for July’s Kurki Game Factory theme.
You guys chose “Destruction UP”. As I was seeing the votes clearing out I have decided to prepare something similar to one of my favorite Amiga Games called “Swiv”. The theme fits perfectly to this top down shootem up. Since the concept is well known, yet still very engaging I will be able to focus on juiceing it up.
Here’s how the Amiga original looked like:
Mine will be probably more voxel based but still I want to include some of the core features known from the first SWIV, like for example ad-hoc Cooperative mode (Second player could join in as a Jeep Operator at any time of the game)
Keep the fingers crossed & wish me luck 🙂
PS. I am open to new job opportunities starting August. The part of the project I took part in is finished and I am looking for another place to get more gamedev experience. I would love to learn something more from design perspective.